﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace PhoenixCrabV2.Sim.World.Effects
{
    public abstract class Effect
    {
        public Effect(List<PhoenixCrabV2.Sim.World.Actions.IAffectable> targets)
        {
            throw new System.NotImplementedException();
        }
    
        public List<PhoenixCrabV2.Sim.World.Actions.IAffectable> affect
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        /// <summary>
        /// executes the effect that this object represents on the list of IAffectables
        /// </summary>
        public abstract void executeEffect();
    }
}
